STEM Club


Tuesday, November 12

 

This term in Year 3 & 4 STEM Club the students have been exploring the Museum of the Mundane. The Museum of the Mundane allows student the opportunity to examine take apart an everyday item and to think critically about what it was made from, how it was made, and why it was made; and to make that thinking visible. The first task the students were tasked with was deconstructing a teabag. We did this as a whole STEM Club with each student being careful to remove staples, string, labels and tea leaves without making too much mess! Each part was closely looked at and then glued and labelled to a piece of paper. As a group we discussed how the teabag works, how they vary and what improvements could be made to it.

For their next Museum of the Mundane activity, students were placed in small groups and each group was given a toy that they had to take apart. There were tiny screws and speakers, dinosaur tails and eyeballs. Currently, Year 3 & $ STEM Club students are preparing their posters with all of their toy parts and will present them in a few weeks.

- Miss L







October 29, 2019

In Year 5 & 6 STEM Club, to finish off the last 6 weeks of term before swimming begins, I thought it would be a nice idea to have students rotate around various STEM-based activities. The students were allowed to select an activity of interest to them that they would undertake for two weeks before rotating to another activity. A parent donated an old printer/fax machine a few years ago, so today that was set up as a station with some tool kits. Students were asked to carefully take it apart, examine the components and gain an understanding as to how the piece of equipment worked.

 

On another table, students were tasked with building something spectacular out of Lego. I know several of my students are keen Lego enthusiasts, especially after the popular TV show, Lego Masters, earlier this year. Students built cars and structures like treehouses. Additionally, two pairs of students worked with Dash robots completing different tasks. The first pair used the xylophone attachment and an iPad to create music, which the Dash could play. The second pair used the visual drag and drop programming tool, Blockly, on an iPad to get the Dash to follow instructions. They even made Dash dance!

 

Another student used Little Bits to investigate and build various circuits. He made a buzzer and followed instructions to make a ‘tickle machine’ (or motorised feather duster), whereby a feather was attached to the motor, and spins around. The last group of students used laptops to access TinkerCad, an online 3D modelling program, to design an object that they will later be able to print on the 3D printers.

- Miss Lorantas






September 24, 2019

Today was last-minute finish off time for our games, then we moved on to the the game testing phase. Marcus, Cody, Gretta and Thomas finished their game 'Rubbish Mission'. Click the link here to have a play of their digital game!

Ben, Mack and Caleb have finished their game 'Taco Magician Rubbish'. In the game, you find yourself becoming a Taco Magician who has to collect plastic water bottles to save the galaxy. Click here to play their digitial game. The hardest aspect of their game creation was being able to make the wizard taco move fluidly. The group were pleased with their collaborative efforts overall. 

Four traditional board games were developed: Trash Checkers, Trashnopoly, Rubbish & Recyclables and Rubbish Run. Some games still need a few last minute touches and a coat of varnish. 

The Year 3 and Year 4 students worked well to complete their games by the end of term. 

- Miss L




September 19, 2019

Game-Maker Challenge Update

Isla, Paige and Olivia have been working hard creating their game Rubbish Run. Their game is based on Monopoly, and the girls wanted to make the game players more aware of rubbish, recycling and protecting the envrionment. Their Chance

cards have messages such as 'you littered, go to jail' and ýou recycled, go forward three steps'. The girls have found the hardest aspect of the project is working in groups and trying to get all group members to listen to each other. The best thing was making the game. The girls still have to finalise their playing pieces, which they are printing on the 3D Printer, finish writing their Community Chest and Chance card and print the rules. ​

Toby, Liam and Damon have based their game on the alltime favourite, Checkers. Redesigning their game Plastic Checkers, the aim is to collect plastic tokens, such as plastic bottles and plastic bags. The checker pieces, as well as jumping over their opponents tokens, can also jump over plastic . The player who collects the most plastic throughout the game wins. The boys feel that their game teaches the players the value of recycling. The boys found trying to select a game and give it an environmental awareness spin the hardest asopect of the game making process. They found best thing about the game making process was painting the checkerboard.

Next week we will be taking part in some game play to test our game designs! 

- Miss L